Kiri 💾🐍 //nullptr::live<p>I finally made my <a href="https://vt.social/tags/VTuber" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VTuber</span></a> software that I use on-stream, <a href="https://vt.social/tags/SnekStudio" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>SnekStudio</span></a> , open-source.</p><p><a href="https://github.com/ExpiredPopsicle/SnekStudio" rel="nofollow noopener noreferrer" translate="no" target="_blank"><span class="invisible">https://</span><span class="ellipsis">github.com/ExpiredPopsicle/Sne</span><span class="invisible">kStudio</span></a></p><p>It's pretty rough around the edges, and the code is still kind of a mess, but getting it out into the public as open-source software is a big step after years of slowly growing it, and it's rapidly shaping up into something that I hope anyone can use.</p><p>It currently supports 3D models using VRM 0.0, with 1.x being untested. It's got a MediaPipe tracking backend, with the extra detailed blend shapes and hand tracking that supports.</p><p>It runs on Linux and Windows, and it could possibly run on a Mac if I had a Mac to test on.</p><p>It's built using <a href="https://vt.social/tags/GodotEngine" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>GodotEngine</span></a> , and wouldn't be possible without the <a href="https://vt.social/tags/VSekai" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VSekai</span></a> team's work on the VRM loader addon for <a href="https://vt.social/tags/Godot" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>Godot</span></a> .</p><p><a href="https://vt.social/tags/VTuberEN" class="mention hashtag" rel="nofollow noopener noreferrer" target="_blank">#<span>VTuberEN</span></a></p>