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🔞BJay653🔞

@matana @beardalaxy @fugger I'm not the only one saying he's a pedo. Even the people who worked with him say he's a fucking creep: "The Disturbing Secret Behind An Iconic Cartoon: Underage Sexual Abuse" buzzfeednews.com/amphtml/arian

BuzzFeed NewsThe Disturbing Secret Behind An Iconic Cartoon: Underage Sexual AbuseBy Ariane Lange
@BJay @matana @beardalaxy
>buzzfeed
kek

Haven't read the context of this conversation but lost me at buzzfeed you know they did a poll people trust infowars more even normies now kek
@BJay @matana @beardalaxy @fugger Cool story bro but even his original blog post just coined the term, what he meant as CalArts style was something entirely different. His post was complaining about the art style of the Iron Giant, that CalArts grads of the era were trying to emulate Disney/similar animators at the end of their careers with massive amounts of talent without knowing what made it good.

https://web.archive.org/web/20101227090204/http://johnkstuff.blogspot.com/2010/01/cal-arts-style.html

The modern day definition of CalArts style is often interchangeable with Tumblr style. It's well known for the bean-mouth style of character design, googly eyes, and whatnot. While Gumball and some of the older shows with that style weren't too hated or had their own cult fanbases (gravity falls comes to mind, I had a coworker with that triangle sticker on his car), there are so many cookie cutter copy and paste shows on CN/Nick/etc with that same exact art style, or shows for manchildren with that same style. It's to cartoons what the "globohomo style" is to corporate art and marketing.
web.archive.orgJohn K Stuff: The Cal Arts Style
@fugger @BJay @beardalaxy @matana Back in the days before JS, when the shit to bloat your computer was a header/site menu made in flash.
@PhenomX6 @BJay @beardalaxy @matana I am glad flash died it was shit some good games where made in it but that's the only redeeming factor
@fugger @BJay @beardalaxy @matana Animations too, but that was when bandwidth was a total joke. Flash animations are way smaller than a video and are vectorized.
@PhenomX6 @BJay @beardalaxy @matana I think it will make a come back as a easy way to make 2D games as Ruffle improves

Maybe kinda like Microsoft XNA and how it got discontinued then reverse engineered and still lives on
https://fna-xna.github.io/
fna-xna.github.ioFNAFNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries.
@fugger @BJay @beardalaxy @matana Monogame is the big XNA clone everyone is using lately, but Monogame's goal is to "improve" on XNA as opposed to just re-implementing it. So it's been used in the new production of a lot of commercial games, including a few Ouya games even.
@PhenomX6 @BJay @beardalaxy @matana @fugger I hated the websoytes that would require Shockwave even more.
Flash was available on Linux at some point, Shockwave (and also Silverlight) wasn't.
Well, there was Moonlight as a crappy replacement for Silverlight, but it almost never worked (and on the few soytes it did work, video quality was absolute shit).
@ryo @BJay @beardalaxy @matana @fugger Silverlight flopped hard because anything Microsoft of that era did, aside from being forced in Netflix for a while.
@fugger @PhenomX6 @beardalaxy @matana @ryo try doing this in an actual application? WASM is just allowing proprietary compiled code to run on your system DIRECTLY from the internet with no supervision whatsoever. at least Flash would ask you whether you want to turn it on...
@straw @PhenomX6 @beardalaxy @matana @ryo WebAssembly is great if used right WASM also has good security to my knowledge so that's not a issue just privacy etc
@straw @PhenomX6 @beardalaxy @matana @ryo But JavaScript on all major sites might as well be proprietary since it's so awful and has no comments and etc

Become Amish
@straw @PhenomX6 @beardalaxy @matana @ryo

>DIRECTLY
It's in a sandbox and uses JIT it doesn't naively compile

Think of the web assembly as it's own CPU architecture basically just emulates that fictional CPU just like many game console emulators
@straw @PhenomX6 @beardalaxy @matana @fugger WASM is yet another development where I go like "why not just release as a native desktop app then?".
The end goal is to turn a browser into a remote desktop, and the desktop into a thin client (with high-end hardware, because soydevs).