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I think it's a crime that CSP doesn't let you pose the toes on the 3D models with the same level of precision that you can pose fingers

Whenever I work on something creative and feel like I haven't done enough, I have to tell myself like, you did *something*. You made progress. You did good. Accept that.

Not even gonna joke about not liking lolis today. We are flat chest hours 24/7 here

Process videos are nice not because I get to see how other artists do things, but because I get to see that they mess up too

*gets an idea for another drawing*

*still doesn't draw anything*

@milkscum I have my Twitter account locked for Reasons, but I wanted to reply to your feet poll anyway lol

Both socks and bare feet are really good, but I voted for bare feet since if I had to pick one I couldn't bring myself to give up naked lolis (>~<) I have a deep appreciation for cute socks too though. They can help accentuate cute loli legs :stripedsocks:

Rough dialogue sprite for Emma. Still have some things that need tweaking but I think I'm on the right track

Just had an idea for a redesign of Aiden's coat that gives it a little fox tail in the back

Been doing Figuary (figure drawing month) and I felt like today's came out pretty decent. The video had varying lengths of poses but I took 5 mins for each of these because I'm still trying to figure out wtf I'm even doing

some more practicve on ~~humans~~ , this time it's a vtuber i recently found called lily hopkins

This shot from the Demon Slayer movie trailer is so horny. The look in her eyes, the way her hair is splayed out on the snow... This is the face of a girl who's about to lose her virginity at age 10.

Figure drawing has been a thorn in my side ever since I started trying to draw, so I'd really like to get it down at some point since it seems really important to understanding the human form.

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Decided to try my hand at again, after attempting it the first time and giving up partway through. Coincidentally, this week she revisited the very first video to see if she's grown at all, which let me compare my own skills as well. I still have a long, long way to go, but I feel like there's a definite improvement here, especially when I switched to using a more structured skeleton. Maybe I'll give it another shot next week.

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