Someone pointed out that her hand was backwards and it was bugging me, so I fixed it
Working on dungeon movement. In the prototype, the environment stayed completely static so I had to make the area fit within the bounds of the screen, but now it will scroll if Aiden gets too close to the edge of the screen. Though, this is making me realize that I need to put some more thought into the scale of the sprites, because this feels way too zoomed out.
Did a lil more work on this
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