I wish I got more enjoyment/satisfaction out of like sharing process stuff, but for me I feel like usually that just lowers my motivation to keep working on it, so I just tend to keep to myself until I'm done. It's fine most of the time, but isn't ideal for a longer project where it's probably better to tease stuff to try and cultivate some fans before you just drop this thing and no one cares.

Anyway, I'm still working on Meet Me In The Dungeon, which will be done who knows when. I have enough stuff done that I'm trying to make like a "prototype" build of the first chapter with placeholder assets and stuff, but even that has a lot of work lol. I'm mostly making it for myself so I'm not expecting it to become popular or anything, but it would be nice if someone gets some enjoyment out of it.


Solo game dev is hard lol. I'm essentially having to teach myself like five different skillsets to make this thing, which means it takes five (or more) times as long as if there were five people each focusing on just one. Writing, art, music, programming, visual novel design. I've thought about trying to find people to help, but I don't think I'm very good at pitching and the thought of giving up the creative control isn't very appealing.

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At the very least, this one I want to see through to the end myself, if for no other reason than to see how far I can go (though if you're interested in collaborating for some reason hit me up anyway?). This story also means a lot to me personally, so I want to really focus on making something that I want to see.

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